Vladimir Propp studied russian folk tales, broke them down to narratemes. He analyzed narrative structures, characters and kinds of actions and arrived at the following conclusion:
After the initial situation is depicted, the tale takes the following sequence:
- A member of a family leaves home (the hero is introduced);
- An interdiction is addressed to the hero (‘don’t go there’, ‘go to this place’);
- The interdiction is violated (villain enters the tale);
- The villain makes an attempt at reconnaissance (either villain tries to find the children/jewels etc; or intended victim questions the villain);
- The villain gains information about the victim;
- The villain attempts to deceive the victim to take possession of victim or victim’s belongings (trickery; villain disguised, tries to win confidence of victim);
- Victim taken in by deception, unwittingly helping the enemy;
- Villain causes harm/injury to family member (by abduction, theft of magical agent, spoiling crops, plunders in other forms, causes a disappearance, expels someone, casts spell on someone, substitutes child etc, comits murder, imprisons/detains someone, threatens forced marriage, provides nightly torments); Alternatively, a member of family lacks something or desires something (magical potion etc);
- Misfortune or lack is made known, (hero is dispatched, hears call for help etc/ alternative is that victimised hero is sent away, freed from imprisonment);
- Seeker agrees to, or decides upon counter-action;
- Hero leaves home;
- Hero is tested, interrogated, attacked etc, preparing the way for his/her receiving magical agent or helper (donor);
- Hero reacts to actions of future donor (withstands/fails the test, frees captive, reconciles disputants, performs service, uses adversary’s powers against them);
- Hero acquires use of a magical agent (directly transferred, located, purchased, prepared, spontaneously appears, eaten/drunk, help offered by other characters);
- Hero is transferred, delivered or led to whereabouts of an object of the search;
- Hero and villain join in direct combat;
- Hero is branded (wounded/marked, receives ring or scarf);
- Villain is defeated (killed in combat, defeated in contest, killed while asleep, banished);
- Initial misfortune or lack is resolved (object of search distributed, spell broken, slain person revivied, captive freed);
- Hero returns;
- Hero is pursued (pursuer tries to kill, eat, undermine the hero);
- Hero is rescued from pursuit (obstacles delay pursuer, hero hides or is hidden, hero transforms unrecognisably, hero saved from attempt on his/her life);
- Hero unrecognised, arrives home or in another country;
- False hero presents unfounded claims;
- Difficult task proposed to the hero (trial by ordeal, riddles, test of strength/endurance, other tasks);
- Task is resolved;
- Hero is recognised (by mark, brand, or thing given to him/her);
- False hero or villain is exposed;
- Hero is given a new appearance (is made whole, handsome, new garments etc);
- Villain is punished;
- Hero marries and ascends the throne (is rewarded/promoted).
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